Learn to make Unity VR games and start a new career.
Get ready for the ride of your life with VR Creator Academy! Prepare to master every aspect of VR game development, from the fundamental building blocks to the most mind-blowing techniques! With Justin as your expert guide, you'll be crafting astonishing, heart-pumping experiences using cutting-edge virtual reality technology in no time!
Embrace the thrill of learning how to create VR games, and revel in the satisfaction of not just making your own games, but also unraveling the secrets of this exhilarating new technology! Gear up to catapult your skills to new heights, and become an integral part of the rapidly expanding VR developer community!
Don't wait another moment – enroll in VR Creator Academy RIGHT NOW and embark on your exhilarating journey to create your very own VR masterpieces!
Challenge Level
Modules
Lessons
Hours of Instruction
How to SET UP UNITY FOR VR
We’ll start with an overview of Unity and how to use it to make beautiful environments, then we'll add VR.
How to CODE AS A VR DEVELOPER
You’ll learn and practice C# programming fundamentals and learn the Unity API to make more interactive games.
HOW TO OPTIMIZE YOUR VR GAMES
You’ll learn the witchcraft that is optimization so that you can get your beautiful game running on the limited hardware that VR offers.
WHAT TO LOOK FOR WHEN PUBLISHING
We’ll provide you with plenty of paths for publishing your work so that the world can play your games.
If you're looking to get started in the world of virtual reality, there's no better place to start. This course covers all the basics you need to know about Unity, the leading game development tool used by professionals today. You'll learn about how Unity works, how to use it to create VR apps and games, and some tips and tricks to help you along the way. With this course, you'll be well on your way to creating immersive and exciting virtual reality experiences that will amaze and engage your audiences.
LENGTH: 2 HOURS
Are you looking for a way to take your VR development skills to the next level? If so, then this C# Programming for VR Developers course is perfect for you! You'll learn the basics of C# programming, how to use Unity's Scripting API, and how to code from a game developer's perspective. This course is essential for anyone who wants to create amazing VR experiences.
LENGTH: 2 HOURS
If you're looking to get started with Unity's XR Interaction Toolkit, this is the course for you! In just a few hours, you'll learn everything you need to know to get started using this powerful toolkit. We'll cover project setup, movement, interactions like grabbing and sockets, and UI. By the end of this course, you'll have all the skills you need to create immersive XR experiences.
LENGTH: 4 HOURS
Looking to become an expert in VR experiences for the Quest 2? This is the course for you! In this comprehensive course, we'll cover everything from the previous XR Interaction Toolkit, but with the Oculus Integration System as well as hand tracking, pass-through, and other cool Oculus-specific features. By the end of this course, you'll be able to confidently create amazing VR experiences that take full advantage of all that the Oculus Integration system has to offer.
LENGTH: 4 HOURS
Are you looking to create VR multiplayer applications? Well, look no further! This comprehensive guide will teach you everything you need to know about using Unity's Netcode to build amazing VR multiplayer games. We'll cover the system in detail and with this guide, you'll have all the tools and knowledge you need to create amazing VR multiplayer applications that will keep players coming back for more!
LENGTH: 6 HOURS
If you're an indie developer looking to get into the world of virtual reality, optimization is essential! I'll teach you everything you need to know about optimization for VR games. You'll learn how to adjust your project settings, create efficient graphics, and use powerful lighting techniques. Plus, I'll show you how to optimize your code for VR development. With this course, you'll be able to create amazing VR experiences that are both polished and performant.
LENGTH: 3 HOURS
It's time to get your game out there! VR Publishing Mastery will teach you everything you need to know to get your game published on the Meta Store, Steam, App Lab, Sidequest, itch.io, and even Playstation. You'll learn how to package and publish your game, how to set up prices and discounts, and how to promote your game to get the word out. With VR Publishing Mastery, you'll have everything you need to make your game a success.
LENGTH: 2 HOURS
At this point, you have all the VR development skills, but you don't know how to turn it into a full-time gig. This course will teach you everything you need to know about making a career out of your VR hobby. We'll cover all the different approaches, from getting a job at a big company to starting your own indie studio. You'll learn how to get your game funded through crowdfunding or publishing, and I'll even give you insider tips on how to make your VR game stand out from the rest.
LENGTH: 1 HOUR
If you're serious about developing for virtual reality, then you need to be in our exclusive Skool group. This is where the knowledgeable and experienced VR developers hang out, and where you can get invaluable insights and advice. Not only that, but being in the server gives you a chance to collaborate with likeminded developers on projects, getting feedback and help along the way. It's an invaluable resource.
With this bonus, you'll be able to help Justin build out the course by joining live bi-monthly calls to talk about the course's new content, do some Q&A, and even in-depth code reviews. This is a great opportunity to get personalized attention and feedback from Justin, and to make sure you understand and are on track with the course material. These calls will run a few times a month until the course is completed.
This is a BETA program, so when you purchase this course, it will not be complete, but we are posting new lessons every single week. You'll be helping us to build out this course over the coming months via the regular calls. By purchasing now, you're getting access to regular calls with Justin and other dedicated VR developers, along with lifetime access to the course. The estimated completion date of the course is end of May 2023.
With virtual reality gaming set to take off in a big way, now is the time to learn how to make VR games.
Get Lifetime Access to All Modules + Bonus Weekly Calls
You'll be helping me make the course along the way, and I know it's a bit scary buying a course that's not 100% complete yet. So to ease that fear, I'm adding this money back guarantee. If you haven't passed 50% completion of any modules, you'll get a 100% refund. How does that sound?
Hi! I'm Justin and I'll be you instructor through this entire course. You've probably seen me around on the YouTubes teaching VR. I've been a software developer for over 10 years at this point (my parents were both programmers, so I started young!) and am only getting more and more interested in code and technology. A few years ago I tried out a cheap $5 VR headset with some 360 videos and was instantly hooked. I've been scratching that VR itch ever since!
I found that there weren't many VR tutorials online and was struggling to get started. That's when I started the YouTube channel. Since then I've only grown more knowledgable in VR and have directed my efforts towards teaching the next generation of VR developers. I'm excited to finally teach you everything that I have learned about VR, all in one place. See you in there!
Hey there! I'm Andrew, a VR and Unity Developer with a side in UX Design. I've been a developer since 2014, working in Research, Training & Simulation, and most recently, sharing my knowledge via my YouTube channel VR with Andrew.
Over the years, I've had the opportunity to work in a variety of industries creating fun and educational products. Typically working on a small team, I've had my hand in all aspects of development.
For this course, you'll find me in the VR Optimization module, where we'll discuss the subtle details of working with different assets in VR and Unity. I look forward to seeing you there!
Quentin Valembois (Valem) has been teaching VR development for more than 5 years on both his YouTube channels. Valem (70,000+ subscribers) and Valem Tutorials (9,000+ subscribers).
Quentin is involved in academic research at the University of Liege in Belgium, his hometown. He does occasional consultancy for European clients and is a professor of game development at the HEAJ. In this course he'll be teaching the Multiplayer module!
Quentin likes to share his burning passion for VR, playing videogames, petting his corgi, and training himself to pronounce English words correctly. Don’t ask him about his favourite Belgian beer ?.